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SoCallbackAction Class Reference

The SoCallbackAction class invokes callbacks at specific nodes. More...

#include <Inventor/actions/SoCallbackAction.h>

Inheritance diagram for SoCallbackAction::

SoAction List of all members.

Public Types

typedef Response SoCallbackActionCBvoid * userdata
enum  Response { CONTINUE, ABORT, PRUNE }

Public Methods

 SoCallbackAction (void)
 SoCallbackAction (const SbViewportRegion &vp)
virtual ~SoCallbackAction ()
void setViewportRegion (const SbViewportRegion &vp)
void addPreCallback (const SoType type, SoCallbackActionCB *cb, void *userdata)
void addPostCallback (const SoType type, SoCallbackActionCB *cb, void *userdata)
void addPreTailCallback (SoCallbackActionCB *cb, void *userdata)
void addPostTailCallback (SoCallbackActionCB *cb, void *userdata)
void addTriangleCallback (const SoType type, SoTriangleCB *cb, void *userdata)
void addLineSegmentCallback (const SoType type, SoLineSegmentCB *cb, void *userdata)
void addPointCallback (const SoType type, SoPointCB *cb, void *userdata)
SoDecimationTypeElement::Type getDecimationType (void) const
float getDecimationPercentage (void) const
float getComplexity (void) const
SoComplexity::Type getComplexityType (void) const
int32_t getNumCoordinates (void) const
const SbVec3f & getCoordinate3 (const int index) const
const SbVec4f & getCoordinate4 (const int index) const
SoDrawStyle::Style getDrawStyle (void) const
unsigned short getLinePattern (void) const
float getLineWidth (void) const
float getPointSize (void) const
const SbName & getFontName (void) const
float getFontSize (void) const
SoLightModel::Model getLightModel (void) const
const SbVec3f & getLightAttenuation (void) const
void getMaterial (SbColor &ambient, SbColor &diffuse, SbColor &specular, SbColor &emission, float &shininess, float &transparency, const int index=0) const
SoMaterialBinding::Binding getMaterialBinding (void) const
uint32_t getNumNormals (void) const
const SbVec3f & getNormal (const int index) const
SoNormalBinding::Binding getNormalBinding (void) const
int32_t getNumProfileCoordinates (void) const
const SbVec2f & getProfileCoordinate2 (const int index) const
const SbVec3f & getProfileCoordinate3 (const int index) const
const SoNodeList & getProfile (void) const
SoShapeHints::VertexOrdering getVertexOrdering (void) const
SoShapeHints::ShapeType getShapeType (void) const
SoShapeHints::FaceType getFaceType (void) const
float getCreaseAngle (void) const
int32_t getNumTextureCoordinates (void) const
const SbVec2f & getTextureCoordinate2 (const int index) const
const SbVec4f & getTextureCoordinate4 (const int index) const
SoTextureCoordinateBinding::Binding getTextureCoordinateBinding (void) const
const SbColor & getTextureBlendColor (void) const
const unsigned char * getTextureImage (SbVec2s &size, int &numcomps) const
const SbMatrix & getTextureMatrix (void) const
SoTexture2::Model getTextureModel (void) const
SoTexture2::Wrap getTextureWrapS (void) const
SoTexture2::Wrap getTextureWrapT (void) const
const SbMatrix & getModelMatrix (void) const
SoUnits::Units getUnits (void) const
float getFocalDistance (void) const
const SbMatrix & getProjectionMatrix (void) const
const SbMatrix & getViewingMatrix (void) const
const SbViewVolume & getViewVolume (void) const
const SbViewportRegion & getViewportRegion (void) const
SoPickStyle::Style getPickStyle (void) const
int32_t getSwitch (void) const
Response getCurrentResponse (void) const
void invokePreCallbacks (const SoNode *const node)
void invokePostCallbacks (const SoNode *const node)
void invokeTriangleCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
void invokeLineSegmentCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
void invokePointCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v)
SbBool shouldGeneratePrimitives (const SoShape *shape) const
virtual SoNode * getCurPathTail (void)
void setCurrentNode (SoNode *const node)

Static Public Methods

void initClass (void)

Protected Methods

virtual void beginTraversal (SoNode *node)

Friends

class SoCallbackActionP

Detailed Description

The SoCallbackAction class invokes callbacks at specific nodes.

This action has mechanisms for tracking traversal position and traversal state. In combination with the ability to pass geometry primitives to callback actions set by the user, this does for instance make it rather straightforward to extract the geometry of a scene graph.

You should be able to use this action for most of your "simple" traversal needs, instead of cooking up your own code, as the SoCallbackAction is rather flexible.

A common use of this action is to extract geometry of non-primitive shapes as triangles. A full-fledged example that demonstrates this on a scenegraph with two spheres follows:

   #include <Inventor/SoDB.h>
   #include <Inventor/SoPrimitiveVertex.h>
   #include <Inventor/actions/SoCallbackAction.h>
   #include <Inventor/nodes/SoCoordinate3.h>
   #include <Inventor/nodes/SoIndexedFaceSet.h>
   #include <Inventor/nodes/SoSeparator.h>
   #include <Inventor/nodes/SoShape.h>
   #include <Inventor/nodes/SoSphere.h>
   #include <Inventor/nodes/SoTranslation.h>


   static SoCoordinate3 * coord3 = NULL;
   static SoIndexedFaceSet * ifs = NULL;

   static int coord3idx = 0;


   static void
   triangle_cb(void * userdata, SoCallbackAction * action,
               const SoPrimitiveVertex * v1,
               const SoPrimitiveVertex * v2,
               const SoPrimitiveVertex * v3)
   {
     const SbVec3f vtx[] = { v1->getPoint(), v2->getPoint(), v3->getPoint() };
     const SbMatrix mm = action->getModelMatrix();

     SbVec3f vx[3];
     for (int j=0; j < 3; j++) { mm.multVecMatrix(vtx[j], vx[j]); }

     // (This is sub-optimal -- should scan for the same vertex
     // coordinates already being present in the SoCoordinate3
     // node. We'll get lots of duplicate coordinates from this.)
     coord3->point.setNum(coord3->point.getNum() + 3);
     coord3->point.setValues(coord3idx, 3, vx);

     int32_t indices[] = { coord3idx, coord3idx + 1, coord3idx + 2, -1 };
     coord3idx += 3;

     int oldsize = ifs->coordIndex.getNum();
     ifs->coordIndex.setNum(oldsize + 4);
     ifs->coordIndex.setValues(oldsize, 4, indices);

     // (Note that it would likely be desirable to grab normal vectors,
     // materials and / or texture coordinates in a real-world
     // application. How to do this is not shown by the above code,
     // but it is not much different from the extraction of vertex
     // coordinates.)
   }


   int
   main(void)
   {
     SoDB::init();

     SoSeparator * root = new SoSeparator;
     root->addChild(new SoSphere);
     SoTranslation * trans = new SoTranslation;
     trans->translation.setValue(10, 0, 0);
     root->addChild(trans);
     SoSphere * ss = new SoSphere;
     ss->radius = 3;
     root->addChild(ss);

     root->ref();

     coord3 = new SoCoordinate3;
     coord3->point.setNum(0);
     ifs = new SoIndexedFaceSet;
     ifs->coordIndex.setNum(0);

     SoCallbackAction ca;
     ca.addTriangleCallback(SoShape::getClassTypeId(), triangle_cb, NULL);
     ca.apply(root);

     root->unref();

     // [the generated SoCoordinate3 and SoIndexedFaceSet nodes would now
     // typically be used in a scenegraph in a viewer, or written to disk
     // or something]

     return 0;
   }


Member Enumeration Documentation

enum SoCallbackAction::Response
 

Response values for callback function.

Enumeration values:
CONTINUE  Continue traversal as usual.
ABORT  Abort traversal.
PRUNE  Don't do traversal of neither the current node (if returning from a pre-traversal callback) nor its children.


Constructor & Destructor Documentation

SoCallbackAction::SoCallbackAction (  void    ) 
 

Default constructor. Will set the viewport to a standard viewport with size 640x512.

SoCallbackAction::SoCallbackAction (  const SbViewportRegion &    vp ) 
 

Constructor which lets you specify the viewport.

This constructor is an extension versus the Open Inventor API.

SoCallbackAction::~SoCallbackAction (    )  [virtual]
 

Destructor.


Member Function Documentation

void SoCallbackAction::initClass (  void    )  [static]
 

Initializes the run-time type system for this class, and sets up the enabled elements and action method list.

Reimplemented from SoAction.

void SoCallbackAction::setViewportRegion (  const SbViewportRegion &    vp ) 
 

Sets the viewport region for this action. When set, the viewport element is initialized right before a traversal starts, making it the current viewport.

This method is an extension versus the Open Inventor API.

void SoCallbackAction::addPreCallback (  const SoType    type,
SoCallbackActionCB *    cb,
void *    userdata
) 
 

Set a function cb to call before every node of type is traversed. cb will be called with userdata.

void SoCallbackAction::addPostCallback (  const SoType    type,
SoCallbackActionCB *    cb,
void *    userdata
) 
 

Set a function cb to call after every node of type has been traversed. cb will be called with userdata.

void SoCallbackAction::addPreTailCallback (  SoCallbackActionCB *    cb,
void *    userdata
) 
 

Set a function cb to call before the tail of a path is traversed. cb will be called with userdata.

void SoCallbackAction::addPostTailCallback (  SoCallbackActionCB *    cb,
void *    userdata
) 
 

Set a function cb to call after the tail of a path has been traversed. cb will be called with userdata.

void SoCallbackAction::addTriangleCallback (  const SoType    type,
SoTriangleCB *    cb,
void *    userdata
) 
 

Set a function cb to call when traversing a node of type which generates triangle primitives for rendering. cb will be called with userdata.

void SoCallbackAction::addLineSegmentCallback (  const SoType    type,
SoLineSegmentCB *    cb,
void *    userdata
) 
 

Set a function cb to call when traversing a node of type which generates line primitives for rendering. cb will be called with userdata.

void SoCallbackAction::addPointCallback (  const SoType    type,
SoPointCB *    cb,
void *    userdata
) 
 

Set a function cb to call when traversing a node of type which generates single point primitives for rendering. cb will be called with userdata.

SoDecimationTypeElement::Type SoCallbackAction::getDecimationType (  void    )  const
 

Returns current decimation type setting.

float SoCallbackAction::getDecimationPercentage (  void    )  const
 

Returns current decimation percentage setting.

float SoCallbackAction::getComplexity (  void    )  const
 

Returns current complexity setting.

SoComplexity::Type SoCallbackAction::getComplexityType (  void    )  const
 

Returns current complexity type setting.

int32_t SoCallbackAction::getNumCoordinates (  void    )  const
 

Returns current number of coordinates in the state.

const SbVec3f & SoCallbackAction::getCoordinate3 (  const int    index )  const
 

Returns a coordinate triplet from the current state pool of coordinates.

const SbVec4f & SoCallbackAction::getCoordinate4 (  const int    index )  const
 

Returns a coordinate quartuplet from the current state pool of coordinates.

SoDrawStyle::Style SoCallbackAction::getDrawStyle (  void    )  const
 

Returns current draw style setting.

unsigned short SoCallbackAction::getLinePattern (  void    )  const
 

Returns current line pattern setting.

float SoCallbackAction::getLineWidth (  void    )  const
 

Returns current line width setting.

float SoCallbackAction::getPointSize (  void    )  const
 

Returns current point size setting.

const SbName & SoCallbackAction::getFontName (  void    )  const
 

Returns current fontname setting.

float SoCallbackAction::getFontSize (  void    )  const
 

Returns current fontsize setting.

SoLightModel::Model SoCallbackAction::getLightModel (  void    )  const
 

Returns current lightmodel setting.

const SbVec3f & SoCallbackAction::getLightAttenuation (  void    )  const
 

Returns current light attenuation setting.

void SoCallbackAction::getMaterial (  SbColor &    ambient,
SbColor &    diffuse,
SbColor &    specular,
SbColor &    emission,
float &    shininess,
float &    transparency,
const int    index = 0
)  const
 

Returns current material settings.

SoMaterialBinding::Binding SoCallbackAction::getMaterialBinding (  void    )  const
 

Returns current materialbinding setting.

uint32_t SoCallbackAction::getNumNormals (  void    )  const
 

Returns current number of normals in the state.

const SbVec3f & SoCallbackAction::getNormal (  const int    index )  const
 

Returns the normal vectors at index from the current state.

SoNormalBinding::Binding SoCallbackAction::getNormalBinding (  void    )  const
 

Returns current normalbinding setting.

int32_t SoCallbackAction::getNumProfileCoordinates (  void    )  const
 

Returns current number of profile coordinates in the state.

const SbVec2f & SoCallbackAction::getProfileCoordinate2 (  const int    index )  const
 

Returns current number of SbVec2f profile coordinates in the state.

const SbVec3f & SoCallbackAction::getProfileCoordinate3 (  const int    index )  const
 

Returns current number of SbVec3f profile coordinates in the state.

const SoNodeList & SoCallbackAction::getProfile (  void    )  const
 

Returns current list of profile nodes.

SoShapeHints::VertexOrdering SoCallbackAction::getVertexOrdering (  void    )  const
 

Returns current vertexordering shapehint setting.

SoShapeHints::ShapeType SoCallbackAction::getShapeType (  void    )  const
 

Returns current shapetype hint setting.

SoShapeHints::FaceType SoCallbackAction::getFaceType (  void    )  const
 

Returns current facetype hint setting.

float SoCallbackAction::getCreaseAngle (  void    )  const
 

Returns current creaseangle setting.

int32_t SoCallbackAction::getNumTextureCoordinates (  void    )  const
 

Returns current number of texture coordinates in the traversal state.

const SbVec2f & SoCallbackAction::getTextureCoordinate2 (  const int    index )  const
 

Returns SbVec2f texture coordinate at index from the texture coordinate pool of the traversal state.

const SbVec4f & SoCallbackAction::getTextureCoordinate4 (  const int    index )  const
 

Returns SbVec4f texture coordinate at index from the texture coordinate pool of the traversal state.

SoTextureCoordinateBinding::Binding SoCallbackAction::getTextureCoordinateBinding (  void    )  const
 

Returns current texturecoordinate binding setting.

const SbColor & SoCallbackAction::getTextureBlendColor (  void    )  const
 

Returns current texture blend color setting.

const unsigned char * SoCallbackAction::getTextureImage (  SbVec2s &    size,
int &    numcomps
)  const
 

Returns current texture image settings.

const SbMatrix & SoCallbackAction::getTextureMatrix (  void    )  const
 

Returns current texture transformation matrix setting.

SoTexture2::Model SoCallbackAction::getTextureModel (  void    )  const
 

Returns current texturemapping model setting.

SoTexture2::Wrap SoCallbackAction::getTextureWrapS (  void    )  const
 

Returns current texture wrapping setting for the S coordinate.

SoTexture2::Wrap SoCallbackAction::getTextureWrapT (  void    )  const
 

Returns current texture wrapping setting for the T coordinate.

const SbMatrix & SoCallbackAction::getModelMatrix (  void    )  const
 

Returns current model matrix.

SoUnits::Units SoCallbackAction::getUnits (  void    )  const
 

Returns current units setting.

float SoCallbackAction::getFocalDistance (  void    )  const
 

Returns current camera focal distance setting.

const SbMatrix & SoCallbackAction::getProjectionMatrix (  void    )  const
 

Returns current projection matrix.

const SbMatrix & SoCallbackAction::getViewingMatrix (  void    )  const
 

Returns current viewing matrix.

const SbViewVolume & SoCallbackAction::getViewVolume (  void    )  const
 

Returns current view volume setting.

const SbViewportRegion & SoCallbackAction::getViewportRegion (  void    )  const
 

Returns current viewport region setting.

This method is an extension versus the Open Inventor API.

SoPickStyle::Style SoCallbackAction::getPickStyle (  void    )  const
 

Returns current pickstyle setting.

int32_t SoCallbackAction::getSwitch (  void    )  const
 

Returns last SoSwitch::whichChild setting during the traversal.

SoCallbackAction::Response SoCallbackAction::getCurrentResponse (  void    )  const
 

For internal use only.

void SoCallbackAction::invokePreCallbacks (  const SoNode *const    node ) 
 

For internal use only.

void SoCallbackAction::invokePostCallbacks (  const SoNode *const    node ) 
 

For internal use only.

void SoCallbackAction::invokeTriangleCallbacks (  const SoShape *const    shape,
const SoPrimitiveVertex *const    v1,
const SoPrimitiveVertex *const    v2,
const SoPrimitiveVertex *const    v3
) 
 

For internal use only.

void SoCallbackAction::invokeLineSegmentCallbacks (  const SoShape *const    shape,
const SoPrimitiveVertex *const    v1,
const SoPrimitiveVertex *const    v2
) 
 

For internal use only.

void SoCallbackAction::invokePointCallbacks (  const SoShape *const    shape,
const SoPrimitiveVertex *const    v
) 
 

For internal use only.

SbBool SoCallbackAction::shouldGeneratePrimitives (  const SoShape *    shape )  const
 

For internal use only.

SoNode * SoCallbackAction::getCurPathTail (  void    )  [virtual]
 

Returns the current tail of the traversal path for the callback action.

Reimplemented from SoAction.

void SoCallbackAction::setCurrentNode (  SoNode *const    node ) 
 

Used from nodes during traversal to keep a current node pointer in the action.

void SoCallbackAction::beginTraversal (  SoNode *    node )  [protected, virtual]
 

Overloaded from parent class to initialize variables which need to be reset for each traversal.

Reimplemented from SoAction.


The documentation for this class was generated from the following files:
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